MidManStudio · Game engine assets · 3D formats · Config · DixScript · Binary · MBFA Showcase
💡 Click any row for a full size and timing breakdown
Drop any file to compress it locally. Browser gzip runs immediately via
CompressionStream.
MBFA in-browser compression requires the WASM build — see note below.
Nothing is uploaded to any server.
--wasm or --allweb/mbfa-wasm with wasm-pack, roundtrips test data through the
real .wasm under Node, and only then copies mbfa.js and
mbfa_bg.wasm to the gh-pages root../mbfa.js is picked up automaticallycompress(bytes, maxFolds?) and
decompress(bytes), both taking and returning Uint8Array.